my games
Our Name Is The Stars - In Progress
The Penumbra needs your help!
Race through the galaxy to save members of your team, find a new, safe place to live, and set up a new community of your own. Utilize ship abilities to enhance your ship as you see fit! Zoom through the vastness of space, and explore the community of individuals taking up residence within your ship!
This is a student capstone project which is being developed throughout the 2023-24 school year. Please check back often for updates!
toadlet games: bar token narrative system, game flow implementation, environmental systems.
The Forgotten Pages - May 2023
Trapped in a library with no memory of why you are there, you must explore the environment around you and avoid the monsters within in an attempt to remember who you are.
This game was designed around the themes of both “Savoring” and “Reflection.” This horror game features both 3D and 2D game play elements, encouraging the player to explore to unlock abilities and escape the library they’re trapped in.
toadlet games: programming, game design, 2D art
Solo Minigames Collection - May 2023
In this collection of short and sweet minigames, you can see the thought process and UML diagrams behind each game as you pay them. Each showcases a different game programming design pattern.
This collection consists of games made for my Game Programming Design Patterns course, each being made in under a week.
toadlet games: programming, game design, art unless otherwise stated
Stay With Us - March 2023
Unfortunately, you have died. Fortunately, the Grim Reaper has brought you back on one condition: you help keep this graveyard in top condition! Tend to the graveyard meet the ghosts that reside within in this resource management “farming simulator” game!
This game was designed around the themes of both “Kindness” and “Meaning.” Stay With Us gives you a chance to get to know the ghosts around you and attempt to keep them happy with the tools at your disposal.
toadlet games: programming, game design
a cat named Ascii - August 2022
In this 2D platformer made entirely out of text, you play as a little ASCII cat as you run, jump, and meow your way through a short but sweet mice catching adventure.
This game was made for the Everything Is Text Jam 1 in just under two weeks with plans to update to have more levels in the future.
toadlet games: everything (programming, music, art, etc.)
Anxiety: The Game - May 2022
As an anxious college undergrad who fell asleep in class, battle your anxiety and find a way to escape as your fears and insecurities threaten to overcome you in this 2D RPG.
A game designed under the theme of “Persuasive Game for Health-related Behavior Change,” Anxiety: The Game features both healthy and unhealthy ways of dealing with anxiety, told through an RPG format partially inspired by the dev’s personal experiences.
toadlet games: programming, UI design
Mole Mania - March 2022
A whack-a-mole game with a twist. Vent your frustration through whacking moles, or discover how to take down this horrible machine once and for all! Features both Story and Endless modes.
Designed for the theme “We don’t see things as they are, we see them as we are,” Mole Mania provides a new look at what is considered standard in most video games, encouraging players to think critically about their choices.
toadlet games: programming
Monster vs. Kid - October 2021
In this two player roll & write game, one player takes on the role of a monster, seeking to lure children to their demise with the promise of candy, and one plays as a kid, venturing into the forest alone to take the monster’s candy or else trap the monster in self defense.
This game was made for the Board Game Geek 9th Roll & Write Game Design Contest.
toadlet games: game design, board & token design
an anniversary dinner - November 2020
Your special someone is coming home soon, and it just happens to be your anniversary! Most of your food is ready, but you need to finish off the main dish of your meal before they get home. Can you finish it in time?
A short cooking simulator game made for the Unofficial Playdate Anticipation Jam in 72 hours.
This current version is the original PC game updated to the jam. However, it is currently in the process of being remastered and ported to the Playdate SDK.